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Unreal Engine C++ API Reference > Runtime > Engine > Camera > FCameraUpdateContext
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/CameraStackTypes.h |
Include | #include "Camera/CameraStackTypes.h" |
float GetNonDebugWeight&40;&41; const
Remarks
Returns the final blend weight contribution for this stage (ignoring debug cameras)