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Unreal Engine C++ API Reference > Runtime > Engine > Camera > APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void UpdateViewTargetInternal
&40;
FTViewTarget & OutVT,
float DeltaTime
&41;
Remarks
Does the actual work to UpdateViewTarget. This is called from UpdateViewTarget under normal circumstances (target is not a camera actor and no debug cameras are active) Provides a way for subclasses to override behavior without copy-pasting the special case code.
Parameters
Name | Description |
---|---|
OutVT | ViewTarget to use. |
DeltaTime | Delta Time since last camera update (in seconds). |