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Unreal Engine C++ API Reference > Runtime > Engine > Camera > APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
void SwapPendingViewTargetWhenUsingClientSideCameraUpdates&40;&41;
Remarks
ClientSide camera updates prevents DoUpdateCamera from swapping PendingViewTarget in when the blend is complete, just use a timer to swap.