Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Camera > APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void StopAllInstancesOfCameraShake
&40;
TSubclassOf< UCameraShakeBase > Shake,
bool bImmediately
&41;
Remarks
Stops playing all shakes of the given class.