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Unreal Engine C++ API Reference > Runtime > Engine > Camera > APlayerCameraManager
- AActor::ShouldTickIfViewportsOnly()
- APlayerCameraManager::ShouldTickIfViewportsOnly()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual bool ShouldTickIfViewportsOnly&40;&41; const
Remarks
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly