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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
virtual void SetGameCameraCutThisFrame&40;&41;
Remarks
Sets the bGameCameraCutThisFrame flag to true (indicating we did a camera cut this frame; useful for game code to call, e.g., when performing a teleport that should be seamless)