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Unreal Engine C++ API Reference > Runtime > Engine > Camera > APlayerCameraManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
static float CalcRadialShakeScale
&40;
class APlayerCameraManager &42; Cam,
FVector Epicenter,
float InnerRadius,
float OuterRadius,
float Falloff
&41;
Remarks
Internal. Calculates shake scale for a particular camera. Returns the intensity scalar in the range [0..1] for a shake originating at Epicenter.