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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Camera > API/Runtime/Engine/Camera/APlayerCameraManager
- AActor::ApplyWorldOffset()
- APlayerCameraManager::ApplyWorldOffset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h |
Include | #include "Camera/PlayerCameraManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp |
virtual void ApplyWorldOffset
&40;
const FVector & InOffset,
bool bWorldShift
&41;
Remarks
Called by owning level to shift an actor location and all relevant data structures by specified delta
Parameters
Name | Description |
---|---|
InOffset | Offset vector to shift actor location |
bWorldShift | Whether this call is part of whole world shifting |