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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Blueprint
Inheritance Hierarchy
- IBlueprintPropertyGuidProvider
- UBlueprint
- UAnimBlueprint
- UDisplayClusterBlueprint
- UEditorUtilityBlueprint
- URenderGridBlueprint
- UUTBEditorBlueprint
- UGameplayAbilityBlueprint
- UInterchangeBlueprintPipelineBase
- ULegacyLevelSequenceDirectorBlueprint
- ULevelScriptBlueprint
- UMVVMViewModelBlueprint
- URigVMBlueprint
- UControlRigBlueprint
- UUserWidgetBlueprint
- UBaseWidgetBlueprint
- UWidgetBlueprint
- UEditorUtilityWidgetBlueprint
- UBlueprintGeneratedClass
- UAnimBlueprintGeneratedClass
- UDisplayClusterBlueprintGeneratedClass
- UMVVMViewModelBlueprintGeneratedClass
- URenderGridBlueprintGeneratedClass
- URigVMBlueprintGeneratedClass
- UControlRigBlueprintGeneratedClass
- UWidgetBlueprintGeneratedClass
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Blueprint/BlueprintPropertyGuidProvider.h |
| Include | #include "Blueprint/BlueprintPropertyGuidProvider.h" |
Syntax
class IBlueprintPropertyGuidProvider
Remarks
Interface to query the property name<->GUID relationship using either a UBlueprint or a UBlueprintGeneratedClass. This allows cooked and uncooked Blueprints to be queried via the same API.
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FGuid | FindBlueprintPropertyGuidFromName
(
const FName PropertyName |
Returns the property GUID for the given name, if any. Does not recurse into parents. | |
| FName | FindBlueprintPropertyNameFromGuid
(
const FGuid& PropertyGuid |
Returns the property name for the given GUID, if any. Does not recurse into parents. |