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API > API/Runtime > API/Runtime/Engine
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginCacheMeshCardRepresentation
(
UStaticMesh* StaticMeshAsset, |
MeshCardBuild.h | ||
void BeginCacheMeshCardRepresentation
(
const ITargetPlatform* TargetPlatform, |
MeshCardBuild.h |
BeginCacheMeshCardRepresentation(UStaticMesh *, class FStaticMeshRenderData &, const FString &, FSourceMeshDataForDerivedDataTask &&, TArray< FSignedDistanceFieldBuildPartData > &&)
| Name | BeginCacheMeshCardRepresentation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MeshCardRepresentation.cpp |
void BeginCacheMeshCardRepresentation
(
UStaticMesh * StaticMeshAsset,
class FStaticMeshRenderData & RenderData,
const FString & DistanceFieldKey,
FSourceMeshDataForDerivedDataTask && OptionalSourceMeshData,
TArray < FSignedDistanceFieldBuildPartData > && OptionalPartData
)
BeginCacheMeshCardRepresentation(const ITargetPlatform , UStaticMesh , class FStaticMeshRenderData &, const FString &, FSourceMeshDataForDerivedDataTask *)
| Name | BeginCacheMeshCardRepresentation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/MeshCardBuild.h |
| Include Path | #include "MeshCardBuild.h" |
void BeginCacheMeshCardRepresentation
(
const ITargetPlatform * TargetPlatform,
UStaticMesh * StaticMeshAsset,
class FStaticMeshRenderData & RenderData,
const FString & DistanceFieldKey,
FSourceMeshDataForDerivedDataTask * OptionalSourceMeshData
)