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Source mesh data. Valid only in specific cases, when StaticMesh doesn't contain original data anymore (e.g. it's replaced by the Nanite coarse mesh representation)
| Name | FSourceMeshDataForDerivedDataTask |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/DerivedMeshDataTaskUtils.h |
| Include Path | #include "DerivedMeshDataTaskUtils.h" |
Syntax
class FSourceMeshDataForDerivedDataTask
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Sections | FStaticMeshSectionArray | DerivedMeshDataTaskUtils.h | ||
| TriangleIndices | TArray< uint32 > | DerivedMeshDataTaskUtils.h | ||
| VertexPositions | TArray< FVector3f > | DerivedMeshDataTaskUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetNumIndices() |
DerivedMeshDataTaskUtils.h | ||
int32 GetNumVertices() |
DerivedMeshDataTaskUtils.h | ||
bool IsValid() |
DerivedMeshDataTaskUtils.h |