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API > API/Runtime > API/Runtime/Engine
Plugin Utilities
| Name | AudioPluginUtilities |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/AudioPluginUtilities.h |
| Include Path | #include "AudioPluginUtilities.h" |
Syntax
struct AudioPluginUtilities
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName & GetDefaultModulationPluginName() |
AudioPluginUtilities.h | ||
static IAudioModulationFactory * GetDesiredModulationPlugin() |
AudioPluginUtilities.h | ||
static IAudioOcclusionFactory * GetDesiredOcclusionPlugin() |
AudioPluginUtilities.h | ||
static FString GetDesiredPluginName
(
EAudioPlugin PluginType |
This function returns the name of the plugin specified in the platform settings. | AudioPluginUtilities.h | |
static IAudioReverbFactory * GetDesiredReverbPlugin() |
AudioPluginUtilities.h | ||
static IAudioSourceDataOverrideFactory * GetDesiredSourceDataOverridePlugin() |
AudioPluginUtilities.h | ||
static IAudioSpatializationFactory * GetDesiredSpatializationPlugin() |
AudioPluginUtilities.h | ||
static FName GetDesiredSpatializationPluginName () |
These functions return a pointer to the plugin factory that matches the plugin name specified in the target platform's settings. | AudioPluginUtilities.h | |
static TArray< IAudioSpatializationFactory * > GetSpatialPluginArray() |
AudioPluginUtilities.h |