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API > API/Runtime > API/Runtime/Engine
Classes
| Type | Name | Description | |
|---|---|---|---|
| FAudioAddressPattern | Copyright Epic Games, Inc. | ||
| IActorSoundParameterInterface | Interface used to allow an actor to automatically populate any sounds with parameters | ||
| IAudioPanelWidgetInterface | |||
| ISoundEffectPresetWidgetInterface | |||
| ISoundHandleOwner | An interface to be used for any classes that we want to respond to SoundHandle updates TODO: Add a child of this that uses World? | ||
| ISoundHandleSystem | This interface should be used with systems aiming to create Sound Handles: gameplay thread representations of sounds | ||
| ISoundParameterControllerInterface | UObject interface for all object types that are controlling parameter values sent to sound instances (i.e. sources) | ||
| ISoundSubmixWidgetInterface | |||
| UActorSoundParameterInterface | |||
| UAudioPanelWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. | ||
| UAudioParameterConversionStatics | |||
| UAudioWidgetSubsystem | |||
| USoundEffectPresetWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. | ||
| USoundParameterControllerInterface | |||
| USoundSubmixWidgetInterface | Copyright Epic Games, Inc. All Rights Reserved. |
Typedefs
| Name | Description |
|---|---|
| FSoundHandleID |
Enums
| Type | Name | Description | |
|---|---|---|---|
| Audio::EResult | NON-UOBJECT LAYER: |