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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Audio > API/Runtime/Engine/Audio/ISoundHandleSystem
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Audio/ISoundHandleSystem.h |
| Include | #include "Audio/ISoundHandleSystem.h" |
virtual Audio::FSoundHandleID CreateSoundHandle
(
USoundBase * Sound,
ISoundHandleOwner * Owner
)
Remarks
This should create a sound and we should map it to an identifier. Then return the identifier to the owner to keep track of.
Parameters
| Name | Description |
|---|---|
| Sound | |
| Owner |