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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Audio
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio/AudioAddressPattern.h |
Include | #include "Audio/AudioAddressPattern.h" |
Syntax
class FAudioAddressPattern
Remarks
Copyright Epic Games, Inc. All Rights Reserved. Pattern-Matching that fulfills the OSC 1.0 Protocol on address pattern matching
Functions
Type | Name | Description | |
---|---|---|---|
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bool | BracePatternMatches
(
const FString& Pattern, |
|
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bool | BracketPatternMatches
(
const FString& Pattern, |
|
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bool | IsValidPath
(
const FString& Path, |
|
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bool | IsValidPattern
(
const TArray< FString >& InContainers, |
|
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bool | IsValidPatternPart
(
const FString& Part |
|
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bool | PartsMatch
(
const FString& Pattern, |
|
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bool | WildPatternMatches
(
const FString& Pattern, |