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Unreal Engine C++ API Reference > Runtime > Engine > Audio > FAudioAddressPattern
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio/AudioAddressPattern.h |
Include | #include "Audio/AudioAddressPattern.h" |
Source | /Engine/Source/Runtime/Engine/Private/Audio/AudioAddressPattern.cpp |
static bool IsValidPatternPart
&40;
const FString & Part
&41;