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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Attributes
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BlendAttributesPerBone
(
const FStackAttributeContainer& SourceAttributes1, |
Blend custom attribute values from 2 inputs, using per-bone weights | Animation/AttributesRuntime.h | |
static void BlendAttributesPerBone
(
TArrayView< const FStackAttributeContainer > SourceAttributes, |
Blend custom attribute values from N set of inputs, using N number of blend samples | Animation/AttributesRuntime.h | |
static void BlendAttributesPerBone
(
TArrayView< const FStackAttributeContainer > SourceAttributes, |
Blend custom attribute values from N set of inputs, using N number of blend samples | Animation/AttributesRuntime.h |
BlendAttributesPerBone(const FStackAttributeContainer &, const FStackAttributeContainer &, const TArrayView< const float >, FStackAttributeContainer &)
Description
Blend custom attribute values from 2 inputs, using per-bone weights
| Name | BlendAttributesPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void BlendAttributesPerBone
(
const FStackAttributeContainer & SourceAttributes1,
const FStackAttributeContainer & SourceAttributes2,
const TArrayView < const float > WeightsOfSource2,
FStackAttributeContainer & OutAttributes
)
BlendAttributesPerBone(TArrayView< const FStackAttributeContainer >, TArrayView< const int32 >, TArrayView< const FBlendSampleData >, FStackAttributeContainer &)
Description
Blend custom attribute values from N set of inputs, using N number of blend samples
| Name | BlendAttributesPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void BlendAttributesPerBone
(
TArrayView < const FStackAttributeContainer > SourceAttributes,
TArrayView < const int32 > PerBoneInterpolationIndices,
TArrayView < const FBlendSampleData > BlendSampleDataCache,
FStackAttributeContainer & OutAttributes
)
BlendAttributesPerBone(TArrayView< const FStackAttributeContainer >, TArrayView< const int32 >, TArrayView< const FBlendSampleData >, TArrayView< const int32 >, FStackAttributeContainer &)
Description
Blend custom attribute values from N set of inputs, using N number of blend samples
| Name | BlendAttributesPerBone |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Animation/AttributesRuntime.h |
| Include Path | #include "Animation/AttributesRuntime.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AttributesRuntime.cpp |
static void BlendAttributesPerBone
(
TArrayView < const FStackAttributeContainer > SourceAttributes,
TArrayView < const int32 > PerBoneInterpolationIndices,
TArrayView < const FBlendSampleData > BlendSampleDataCache,
TArrayView < const int32 > BlendSampleDataCacheIndices,
FStackAttributeContainer & OutAttributes
)