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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UMorphTarget
Deprecated * No longer in use, will be deleted. Whether to discard vertex data is now determined during cooking instead of loading.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include | #include "Animation/MorphTarget.h" |
| Source | /Engine/Source/Runtime/Engine/Private/MorphTools.cpp |
virtual void DiscardVertexData&40;&41;
Remarks
Discard CPU Buffers after render resources have been created.