Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UE__Anim__BuildPoseFromModel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceHelpers.h |
| Include | #include "Animation/AnimSequenceHelpers.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceHelpers.cpp |
namespace UE
{
namespace Anim
{
void UE&58;&58;Anim&58;&58;BuildPoseFromModel
&40;
const IAnimationDataModel &42; Model,
FAnimationPoseData & OutPoseData,
const double Time,
const EAnimInterpolationType & InterpolationType,
const FName & RetargetSource,
const TArray< FTransform > & RetargetTransforms
&41;
}
}
Remarks
Populates a FAnimationPoseData according to the data stored within a IAnimationDataModel provided a time to sample.
Parameters
| Name | Description |
|---|---|
| Model | Model to sample from |
| OutPoseData | [out] Pose data to be populated using the model |
| Time | Time value to sample at |
| InterpolationType | Method to be used to interpolate between different sample points |
| RetargetSource | Name of the retarget source to retrieve from the skeleton |
| RetargetTransforms | Base transforms to use when retargetting the pose |