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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UBlendProfile > API/Runtime/Engine/Animation/UBlendProfile/GetPerBoneInterpolationIndex
- IInterpolationIndexProvider::GetPerBoneInterpolationIndex()
- UBlendProfile::GetPerBoneInterpolationIndex()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendProfile.h |
| Include | #include "Animation/BlendProfile.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/BlendProfile.cpp |
virtual int32 GetPerBoneInterpolationIndex
(
const FSkeletonPoseBoneIndex InSkeletonBoneIndex,
const USkeleton * TargetSkeleton,
const IInterpolationIndexProvider::FPerBoneInterpolationData * Data
) const
Remarks
Implementation should return the index into the PerBoneBlendData array that would be required when looking up/blending BoneIndex. This call will be passed the results of GetPerBoneInterpolationData, so the two functions should be matched.