Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetMappingTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
Include | #include "Animation/AssetMappingTable.h" |
Syntax
class UAssetMappingTable : public UObject
Remarks
UAssetMappingTable : that has AssetMappingTableging data
- used for retargeting
- support to share different animations
Constructors
Type | Name | Description | |
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UAssetMappingTable
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Clear () |
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int32 | FindMappedAsset
(
const UAnimationAsset* NewAsset |
Find Mapped Asset |
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bool | GetAllAnimationSequencesReferred
(
TArray< class UAnimationAsset* >& AnimationSequences, |
|
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UAnimationAsset * | GetMappedAsset
(
UAnimationAsset* SourceAsset |
|
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void | RefreshAssetList
(
const TArray< UAnimationAsset* >& AnimAssets |
|
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bool | RemapAsset
(
UAnimationAsset* SourceAsset, |
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void | ReplaceReferredAnimations
(
const TMap< UAnimationAsset*, UAnimationAsset* >& ReplacementMap |