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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAssetMappingTable
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AssetMappingTable.h |
Include | #include "Animation/AssetMappingTable.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AssetMappingTable.cpp |
bool RemapAsset
&40;
UAnimationAsset &42; SourceAsset,
UAnimationAsset &42; TargetAsset
&41;