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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSingleNodeInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
| Include | #include "Animation/AnimSingleNodeInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
void UpdateBlendspaceSamples
&40;
FVector InBlendInput
&41;
Remarks
Updates the blendspace samples list in the case of our asset being a blendspace