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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSingleNodeInstance
- UAnimSingleNodeInstance::SetAnimationAsset()
- UAnimPreviewInstance::SetAnimationAsset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSingleNodeInstance.h |
Include | #include "Animation/AnimSingleNodeInstance.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstance.cpp |
virtual void SetAnimationAsset
&40;
UAnimationAsset &42; NewAsset,
bool bIsLooping,
float InPlayRate
&41;
Remarks
Set New Asset - calls InitializeAnimation, for now we need MeshComponent