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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimPreviewInstance
- UAnimSingleNodeInstance::SetAnimationAsset()
- UAnimPreviewInstance::SetAnimationAsset()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimPreviewInstance.h |
Include | #include "AnimPreviewInstance.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimPreviewInstance.cpp |
virtual void SetAnimationAsset
&40;
UAnimationAsset &42; NewAsset,
bool bIsLooping,
float InPlayRate
&41;
Remarks
Set New Asset - calls InitializeAnimation, for now we need MeshComponent