Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequenceBase > API/Runtime/Engine/Animation/UAnimSequenceBase/GetAnimationPose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequenceBase.h |
| Include | #include "Animation/AnimSequenceBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequenceBase.cpp |
virtual void GetAnimationPose
(
struct FCompactPose & OutPose,
FBlendedCurve & OutCurve,
const FAnimExtractContext & ExtractionContext
) const
Remarks
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
Parameters
| Name | Description |
|---|---|
| OutPose | Pose object to fill |
| OutCurve | Curves to fill |
| ExtractionContext | Extraction Context (position, looping, root motion, etc.) |