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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
- UAnimSequenceBase::PopulateModel()
- UAnimSequence::PopulateModel()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
virtual void PopulateModel()
Remarks
Populates the UAnimDataModel object according to any pre-existing data. (overrides expect to populate the model according to their data)