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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
- UAnimationAsset::GetUniqueMarkerNames()
- UAnimSequence::GetUniqueMarkerNames()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
virtual TArray < FName > * GetUniqueMarkerNames()
Remarks
Return a list of unique marker names for blending compatibility