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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence
Type | Name | Description | |
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void | GetBoneTransform
(
FTransform& OutAtom, |
Use other GetBoneTransform signature using double and skeleton index |
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void | GetBoneTransform
(
FTransform& OutAtom, |
|
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void | GetBoneTransform
(
FTransform& OutAtom, |
Get Bone Transform of the Time given, relative to Parent for the Track Given |