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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimSequence > GetBoneTransform
Deprecated * Use other GetBoneTransform signature using double and skeleton index
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
Include | #include "Animation/AnimSequence.h" |
void GetBoneTransform
&40;
FTransform & OutAtom,
int32 TrackIndex,
float Time,
bool bUseRawData
&41; const
Remarks
Get Bone Transform of the Time given, relative to Parent for the Track Given
Parameters
Name | Description |
---|---|
OutAtom | [out] Output bone transform. |
TrackIndex | Index of track to interpolate. |
Time | Time on track to interpolate to. |
bUseRawData | If true, use raw animation data instead of compressed data. |