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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence
| Type | Name | Description | |
|---|---|---|---|
| void | GetBonePose
(
FAnimationPoseData& OutAnimationPoseData, |
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. | |
| void | GetBonePose
(
FCompactPose& OutPose, |
Use other GetBonePose signature |