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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimSequence > API/Runtime/Engine/Animation/UAnimSequence/GetBonePose
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSequence.h |
| Include | #include "Animation/AnimSequence.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSequence.cpp |
void GetBonePose
&40;
struct FAnimationPoseData & OutAnimationPoseData,
const FAnimExtractContext & ExtractionContext,
bool bForceUseRawData
&41; const
Remarks
Get Bone Transform of the Time given, relative to Parent for all RequiredBones This returns different transform based on additive or not. Or what kind of additive.
Parameters
| Name | Description |
|---|---|
| OutAnimationPoseData | [out] Animation Pose related data to populate |
| ExtractionContext | Extraction Context (position, looping, root motion, etc.) |