Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UAnimNotifyStateMachineInspectionLibrary
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimNotifyStateMachineInspectionLibrary.h |
| Include | #include "Animation/AnimNotifyStateMachineInspectionLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="UAnimNotifyStateMachineInspectionLibrary"), MinimalAPI)
class UAnimNotifyStateMachineInspectionLibrary : public UBlueprintFunctionLibrary
Remarks
A library of commonly used functionality for Notifies related to state machines, exposed to blueprint.
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsStateInStateMachineInEventContext
(
const FAnimNotifyEventReference& Reference, |
Get whether the Reference ContextData has the given state and machine index in a UAnimNotifyStateMachineContext. | |
| bool | IsStateMachineInEventContext
(
const FAnimNotifyEventReference& Reference, |
Get whether the Reference ContextData has the given machine index in a UAnimNotifyStateMachineContext. | |
| bool | IsTriggeredByState
(
const FAnimNotifyEventReference& EventReference, |
Get whether a state with the given name in any state machine triggered the notify | |
| bool | IsTriggeredByStateInStateMachine
(
const FAnimNotifyEventReference& EventReference, |
Get whether a particular state in a specific state machine triggered the notify | |
| bool | IsTriggeredByStateMachine
(
const FAnimNotifyEventReference& EventReference, |
Get whether the notify was triggered from the specified state machine |