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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimCurveCompressionCodec
- UAnimCurveCompressionCodec::DecompressCurves()
- UAnimCurveCompressionCodec_UniformlySampled::DecompressCurves()
- UAnimCurveCompressionCodec_ACL::DecompressCurves()
- UAnimCurveCompressionCodec_CompressedRichCurve::DecompressCurves()
- UAnimCurveCompressionCodec_UniformIndexable::DecompressCurves()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec.h |
Include | #include "Animation/AnimCurveCompressionCodec.h" |
virtual void DecompressCurves
&40;
const FCompressedAnimSequence & AnimSeq,
FBlendedCurve & Curves,
float CurrentTime
&41; const
Remarks
Decompresses all the active blended curves. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.