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Unreal Engine C++ API Reference > Runtime > Engine > Animation > UAnimCurveCompressionCodec_UniformlySampled
- UAnimCurveCompressionCodec::DecompressCurves()
- UAnimCurveCompressionCodec_UniformlySampled::DecompressCurves()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCurveCompressionCodec_UniformlySampled.h |
Include | #include "Animation/AnimCurveCompressionCodec_UniformlySampled.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimCurveCompressionCodec_UniformlySampled.cpp |
virtual void DecompressCurves
&40;
const FCompressedAnimSequence & AnimSeq,
FBlendedCurve & Curves,
float CurrentTime
&41; const
Remarks
Decompresses all the active blended curves. Note: Codecs should NOT rely on any member properties during decompression. Decompression behavior should entirely be driven by code and the compressed data.