Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBoneCompressionCodec
- UAnimCompress
- UAnimCompress_BitwiseCompressOnly
- UAnimCompress_LeastDestructive
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_LeastDestructive.h |
| Include | #include "Animation/AnimCompress_LeastDestructive.h" |
Syntax
UCLASS ()
class UAnimCompress_LeastDestructive : public UAnimCompress_BitwiseCompressOnly
Remarks
Reverts any animation compression, restoring the animation to the raw data.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimCompress_LeastDestructive
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimBoneCompressionCodec
| Type | Name | Description | |
|---|---|---|---|
| bool | IsHighFidelity
(
const FCompressibleAnimData& CompressibleAnimData |
Least destructive is high fidelity. |