Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAnimBoneCompressionCodec
- UAnimCompress
- UAnimCompress_BitwiseCompressOnly
- UAnimCompress_LeastDestructive
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimCompress_BitwiseCompressOnly.h |
| Include | #include "Animation/AnimCompress_BitwiseCompressOnly.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimCompress_BitwiseCompressOnly : public UAnimCompress
Remarks
Bitwise animation compression only; performs no key reduction.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimCompress_BitwiseCompressOnly
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimCompress
| Type | Name | Description | |
|---|---|---|---|
| bool | DoReduction
(
const FCompressibleAnimData& CompressibleAnimData, |
Implemented by child classes, this function reduces the number of keyframes in the specified sequence, given the specified skeleton (if needed). |