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PRAGMA_DISABLE_DEPRECATION_WARNINGSTArray< FAnimBlueprintFunctionData > |
AnimBlueprintFunctionData |
Serialized function data, used to patch up transient data in AnimBlueprintFunctions. |
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TArray< FAnimBlueprintFunction > |
AnimBlueprintFunctions |
All of the functions that this anim class provides. |
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TArray< TFieldPath< FStructProperty > > |
AnimNodeProperties |
The array of anim nodes. |
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TArray< FAnimNotifyEvent > |
AnimNotifies |
A list of anim notifies that state machines (or anything else) may reference |
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TArray< FBakedAnimationStateMachine > |
BakedStateMachines |
List of state machines present in this blueprint class. |
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TArray< TFieldPath< FStructProperty > > |
DynamicResetNodeProperties |
Array of nodes that need a DynamicReset() call. |
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TMap< FName, FAnimGraphBlendOptions > |
GraphBlendOptions |
Per layer graph blending options. |
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TMap< FName, FGraphAssetPlayerInformation > |
GraphNameAssetPlayers |
Indices for any Asset Player found within a specific (named) Anim Layer Graph, or implemented Anim Interface Graph. |
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TArray< TFieldPath< FStructProperty > > |
InitializationNodeProperties |
Array of nodes that need an OnInitializeAnimInstance call. |
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TArray< TFieldPath< FStructProperty > > |
LinkedAnimGraphNodeProperties |
The array of linked anim graph nodes. |
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TArray< TFieldPath< FStructProperty > > |
LinkedAnimLayerNodeProperties |
The array of linked anim layer nodes. |
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TMap< FName, FCachedPoseIndices > |
OrderedSavedPoseIndicesMap |
Indices for each of the saved pose nodes that require updating, in the order they need to get updates. |
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TArray< TFieldPath< FStructProperty > > |
PreUpdateNodeProperties |
Array of nodes that need a PreUpdate() call. |
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TArray< FStructProperty * > |
ResolvedAnimNodeProperties |
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TArray< FStructProperty * > |
ResolvedDynamicResetNodeProperties |
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TArray< FStructProperty * > |
ResolvedInitializationNodeProperties |
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TArray< FStructProperty * > |
ResolvedLinkedAnimGraphNodeProperties |
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TArray< FStructProperty * > |
ResolvedLinkedAnimLayerNodeProperties |
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TArray< FStructProperty * > |
ResolvedPreUpdateNodeProperties |
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TArray< FStructProperty * > |
ResolvedStateMachineNodeProperties |
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TArray< TFieldPath< FStructProperty > > |
StateMachineNodeProperties |
Array of state machine nodes. |
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TArray< FName > |
SyncGroupNames |
Array of sync group names in the order that they are requested during compile. |
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TObjectPtr< class USkeleton > |
TargetSkeleton |
Target skeleton for this blueprint class |