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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/UAnimBlueprint
- UBlueprint::CanAlwaysRecompileWhilePlayingInEditor()
- UAnimBlueprint::CanAlwaysRecompileWhilePlayingInEditor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h |
| Include | #include "Animation/AnimBlueprint.h" |
| Source | /Engine/Source/Runtime/Engine/Private/AnimBlueprint.cpp |
virtual bool CanAlwaysRecompileWhilePlayingInEditor&40;&41; const
Remarks
Some Blueprints (and classes) can recompile while we are debugging a live session (play in editor). This function controls whether this can always occur. There are also editor preferences and project settings that can be used to opt-in other classes even when this returns false