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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimSlotEvaluationPose.h |
Include | #include "Animation/AnimSlotEvaluationPose.h" |
Syntax
struct FSlotEvaluationPose
Remarks
Helper struct for Slot node pose evaluation.
Variables
Type | Name | Description | |
---|---|---|---|
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TEnumAsByte< EAdditiveAnimationType > | AdditiveType | Type of additive for pose |
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UE::Anim::FStackAttributeContainer | Attributes | |
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FBlendedCurve | Curve | |
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FCompactPose | Pose | These Pose/Curve is stack allocator. You should not use it outside of stack. |
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float | Weight | Weight of pose |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSlotEvaluationPose
(
FSlotEvaluationPose&& InEvaluationPose |
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FSlotEvaluationPose
(
const FSlotEvaluationPose& InEvaluationPose |
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FSlotEvaluationPose
(
float InWeight, |
Operators
Type | Name | Description | |
---|---|---|---|
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FSlotEvaluationPose & | operator=
(
const FSlotEvaluationPose& InEvaluationPose |