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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemapping.h |
| Include | #include "Animation/SkeletonRemapping.h" |
Syntax
struct FSkeletonRemapping
Constructors
| Type | Name | Description | |
|---|---|---|---|
FSkeletonRemapping
(
const USkeleton* InSourceSkeleton, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ComposeWith
(
const FSkeletonRemapping& OtherSkeletonRemapping |
Compose this remapping with another remapping in place. | |
| const TWeakObjectPtr< const USkeleton > & | |||
| int32 | GetSourceSkeletonBoneIndex
(
int32 TargetSkeletonBoneIndex |
Get the source skeleton bone index that corresponds to the specified bone on the target skeleton | |
| const TWeakObjectPtr< const USkeleton > & | |||
| int32 | GetTargetSkeletonBoneIndex
(
int32 SourceSkeletonBoneIndex |
Get the target skeleton bone index that corresponds to the specified bone on the source skeleton | |
| bool | IsValid () |
Check whether this mapping is valid - whether the source and target hierarchies still exist | |
| void | Refreshes the mapping. Empties mapping arrays and regenerates them against the stored skeletons. | ||
| bool | Check to see if a reference pose retarget is required between the source & target hierarchies | ||
| FQuat | RetargetAdditiveRotationToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified additive rotation retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses | |
| FTransform | RetargetAdditiveTransformToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified additive transform retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses | |
| FVector | RetargetAdditiveTranslationToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified additive translation retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses | |
| FQuat | RetargetBoneRotationToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified bone rotation retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses | |
| FTransform | RetargetBoneTransformToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified bone transform retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses | |
| FVector | RetargetBoneTranslationToTargetSkeleton
(
int32 TargetSkeletonBoneIndex, |
Get the specified bone translation retargeted from the source skeleton onto the target skeleton, corrected for differences between source and target rest poses |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | This function is no longer used | ||
| const TArray< SmartName::UID_Type > & | This function is no longer used |