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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FSkeletonRemapping
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/SkeletonRemapping.h |
| Include | #include "Animation/SkeletonRemapping.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/SkeletonRemapping.cpp |
void RegenerateMapping&40;&41;
Remarks
Refreshes the mapping. Empties mapping arrays and regenerates them against the stored skeletons.