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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/PoseSnapshot.h |
| Include | #include "Animation/PoseSnapshot.h" |
Syntax
struct FPoseSnapshot
Remarks
A pose for a skeletal mesh
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsValid | Whether the pose is valid | |
| TArray< FName > | BoneNames | Array of bone names (corresponding to LocalTransforms) | |
| TArray< FTransform > | LocalTransforms | Array of transforms per-bone | |
| FName | SkeletalMeshName | The name of the skeletal mesh that was used to take this snapshot | |
| FName | SnapshotName | The name for this snapshot |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset () |