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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Syntax
class FMarkerTickContext
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FPassedMarker > | MarkersPassedThisTick |
Constructors
Type | Name | Description | |
---|---|---|---|
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FMarkerTickContext
(
const TArray< FName >& ValidMarkerNames |
Functions
Type | Name | Description | |
---|---|---|---|
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const FMarkerSyncAnimPosition & | ||
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const FMarkerSyncAnimPosition & | ||
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const TArray< FName > & | ||
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bool | ||
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bool | ||
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void | SetMarkerSyncEndPosition
(
const FMarkerSyncAnimPosition& SyncPosition |
|
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void | SetMarkerSyncStartPosition
(
const FMarkerSyncAnimPosition& SyncPosition |
|
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FString | ToString () |
Debug output function |
Constants
Name | Description |
---|---|
DefaultMarkerNames |