Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include | #include "Animation/AnimationAsset.h" |
Syntax
struct FMarkerSyncAnimPosition
Remarks
Represent a current play position in an animation based on sync markers
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FName | NextMarkerName | The marker we are heading towards |
![]() |
float | PositionBetweenMarkers | Value between 0 and 1 representing where we are: 0 we are at PreviousMarker 1 we are at NextMarker 0.5 we are half way between the two |
![]() |
FName | PreviousMarkerName | The marker we have passed |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
|||
![]() |
FMarkerSyncAnimPosition
(
const FName& InPrevMarkerName, |