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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FMarkerSyncData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimTypes.cpp |
void GetMarkerIndicesForTime
&40;
float CurrentTime,
bool bLooping,
const TArray< FName > & ValidMarkerNames,
FMarkerPair & OutPrevMarker,
FMarkerPair & OutNextMarker,
float SequenceLength
&41; const