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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include | #include "Animation/AnimationStreaming.h" |
Syntax
struct FLoadedAnimationChunk
Variables
Type | Name | Description | |
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bool | bOwnsCompressedData | |
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TAtomic< FCompressedAnimSequence * > | CompressedAnimData | |
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uint32 | Index | |
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IBulkDataIORequest * | IORequest | |
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double | RequestStart |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void |