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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FInertializationPoseDiff
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
| Include | #include "Animation/AnimNode_Inertialization.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp |
void InitFrom
&40;
const FCompactPose & Pose,
const FBlendedCurve & Curves,
const FTransform & ComponentTransform,
const FName & AttachParentName,
const FInertializationPose & Prev1,
const FInertializationPose & Prev2,
const UE::Anim::FCurveFilter & CurveFilter
&41;
Remarks
Initialize the pose difference from the current pose and the two previous snapshots
Pose the current frame's pose ComponentTransform the current frame's component to world transform AttachParentName the current frame's attach parent name (for checking if the attachment has changed) Prev1 the previous frame's pose Prev2 the pose from two frames before CurveFilter filter for curves we don't want to inertialize