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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FInertializationPose
Syntax
TArray< FTransform > BoneTransforms
Remarks
Bone transforms indexed by skeleton bone index. Transforms are in local space except for direct descendants of the root which are in component space (ie: they have been multiplied by the root). Invalid bones (ie: bones that are present in the skeleton but were not present in the pose when it was captured) are all zero