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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
| Include | #include "Animation/MorphTarget.h" |
Syntax
struct FFinishBuildMorphTargetData
Remarks
Data to cache serialization results for async asset building
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bApplyMorphTargetsData | ||
| TMap< FName, TArray< FMorphTargetLODModel > > | MorphLODModelsPerTargetName |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyEditorData
(
USkeletalMesh* SkeletalMesh, |
Apply serialized data to skeletal mesh in game thread | |
| void | LoadFromMemoryArchive
(
FMemoryArchive& Ar |
Load morph target data |